Henchmen & Molotovs
Showing posts with label Referee. Show all posts
Showing posts with label Referee. Show all posts
18 April 2023

Quick Hits III

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28 January 2023

Dungeon Design Principles

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  Dungeon design - 9 principles  1.       Multiple entrances and exits. At least two obvious and at least two secret ones. Add information...
25 January 2023

Constructing the Big Book of Stuff

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The last campaign I ran ended in early 2020 because half my table were pandemic enthusiasts. I had assembled an amazing binder of stuff to u...
11 January 2023

Quick Hits I

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Just a few things I was thinking about today   The very best way to prep a session is to reduce the planned scenario to one page of notes. S...
10 January 2023

Player-Side Jobs

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In anticipation of running a hilariously big table this summer (think GenCon tournaments in 1980,) I’ve been brainstorming ways to offload s...
07 January 2023

What every parent should know about the Cyfandil campaign

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Cyfandil is pretty close to vanilla d&d. The tweaks are minor. But in this sociopolitical climate, “vanilla d&d” as the greybeards k...
03 December 2022

Balancing Encounters the OSR Way, Part 1

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  This article originally appeared on July 19th, 2017. Traffic Jam, Level 3A For those of you who are players of modern games, you will ...
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