Showing posts with label
design
.
Show all posts
Showing posts with label
design
.
Show all posts
08 April 2023
Time, Place and Action
›
Bryce at Ten Foot Pole makes an excellent point today about how each hex in a hexcrawl needs a situation . It’s not just (place + time); t...
28 January 2023
Dungeon Design Principles
›
Dungeon design - 9 principles 1. Multiple entrances and exits. At least two obvious and at least two secret ones. Add information...
›
Home
View web version