Henchmen & Molotovs
Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
08 April 2023

Time, Place and Action

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Bryce at Ten Foot Pole makes an excellent point today about how each hex in a hexcrawl needs a  situation . It’s not just (place + time); t...
28 January 2023

Dungeon Design Principles

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  Dungeon design - 9 principles  1.       Multiple entrances and exits. At least two obvious and at least two secret ones. Add information...
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