These two posts originally appeared on September 27 and 28, 2017.
The
Second Estate, Part I
As Skerples
has written over on Coins
and Scrolls one fact consuming Medieval culture is that God put upon
the Firmament three Estates of Men. The First Estate, the Church, are
charged with prayer for all. The Second Estate, the nobility, are charged
with the Defense of All. And the Third Estate, the peasantry and other
common folk, are charged with toiling for all. A lot of this is just
background nonsense in your vanilla D&D world but in the setting I'm
working up here, it's very front-and-center. I'm going to start with
describing the Second Estate because that's what I was reading up on last
night. I'll eventually do the First and Third Estate and the Outlaws.
The
first part of this post is about the noble ranks and their import in the
setting. Then in Part II we will talk about the pros and cons of holding
any particular rank.
Noble Ranks of Peerage: Peers of the Realm include all the ranks of nobles. Each one of Gentleman rank and above has his own coat of arms and titles. Usually titles are derived from the names of the lands they hold but sometimes they are last names or colorful sobriquets given at Court.
King
The King
is legally such a complicated mess that I may write a whole post just for him.
His
Royal Majesty is the embodiment of the will of the Realm. He is the head of
state and the head of the military. His pure is the Treasury and the budget,
his expenditure. He calls upon the Legislature at times to counsel him and he
himself is not above all Law.
In
theory and legally, only the sovereign may endow any rank of peerage. However
in practice, higher ranks endow lower ranks and the Crown usually just signs
off on the endowment. The sovereign himself has no noble rank. As
the King is superior to all nobles, he cannot also be a noble and be
subordinate to himself. He sits outside of and above the Three Estates. A
particular King may also be recognized as the Duke of This and
the Prince of Thus-and-Such but such titles are those given to him by
a previous monarch.
The
ranks of Prince and Duke are just below the King and are
essentially interchangeable. Prince in this setting refers to the King's heir
and Dukes are other key leading
nobles. The Prince and Duke may create any rank of
Peerage. Marquesses (March Lords or Earl-Marche) may create Barons and
below.
Marquess: In
the early 12th c., before pacifying all the lands of the Realm, the Norman
kings of England set aside lands on the Welsh border for their most trusted
allies. These men were endowed with the title of Marquess or Marcher
Lord. Marquesses were largely autonomous, and were charged with the defense of
the Realm and further the pacification, rulership and incorporation of the
Welsh tribes. As you well know, Wales is still a cultural and
semi-autonomous political entity today, so the real Marcher Lords were clearly
not completely successful!
These
Lords did owe tribute to the Crown but were otherwise a law unto themselves in
their Realms. And while technically these lands were gifts (eg they reverted to
the Crown at death) they became functionally hereditary over time.
Earls, Viscounts and Barons may
create Lord Knights and below.
Viscount
is a non-hereditary title granted to the heir-apparent to any of the higher
ranks via primogeniture. Lands associated with these titles are Viscounties and
sit outside the normal feudal order as the "purse privy" of these
types. Sometimes a very wealthy noble with extensive lands will have two or
even more Viscounties beneath him, the balance given to his other sons or even
other relatives like daughters or brothers. The drawback of creating a
Viscounty is that the Viscount creates no wealth for his Lord, which can be a
very expensive proposition. They are known as Viscount [X] where the
X is their land holding, last name, or nickname. Edward Chatterton, an
imaginary first son of Duke of Lancaster would then be called Viscount
Chatterton or Viscount Lancaster. Or maybe Viscount Poopypants if he
smelled bad all the time because he pooped himself.
Viscounts
do not have vassals, but rather a Household (Knights, etc) and tenants,
the peasantry of his lands.
Lord Knights and Knights are the elite soldiers of the Realm. Lord Knight is a hereditary title. Knight would sometimes be hereditary. Over time, the Lord Knight would pay someone else to serve in his stead, but the Knight would always do his own fighting. Each is given enough land for himself and pay for his equipment, staff, and war expenses. Lord Knights receive a grant (permanent demesne) but Knights only receive a gift (use for life), but that was transferable to the first son if he was to be a Knight as well. Up to 80 peasants would be sworn to each Knight or Lord Knight. These ranks are called Sir.
Gentlemen are
ostensibly small landowners who receive their income from tenant laborers. In
reality, it is fairly easy to buy a fraudulent coat of arms and on that
strength gain access to the bottom rung Second Estate. Coats of Arms cost about
100-200 GP (CuS), a very tidy sum indeed! Some Gentlemen also serve as
cavalry* and they are charged with the defense of their lands and tenants. the
Gentleman has no vassals, but his tenants are tied to him
financially. Squires would also fit into this rank, and the title for
Gentlemen is given as Esquire.
Bastards are
men who come from royalty but have been reduced to working for a living. The
category includes illegitimate noble issue. It also includes ennobled household
help such as an exemplary butler or stable man. A Duke who lost his estate
but still lived would be a bastard as well. Bastardy is not hereditary. A
man could be the grandson of a king and still be a peasant mud farmer!
*Not all
elite soldiers fought from horseback; some knights and gentlemen preferred to
fight on foot. But the large majority did fight from horseback.
The
Second Estate, Part II
Last
time, we talked about what the specific ranks of nobility are in this new
setting. I do use a name when I think about it, but I have not shared it
because I don't think it's good enough for this setting.
A Note
on Money: The monetary values listed here and elsewhere in this setting
are based on the Copper Standard (CuS), where 1 cp = 1 XP, and every price
and prize is adjusted to conform to that standard.
Duties
and Obligations: The Treasure Hunters Prolix domain system
includes much on the duties and obligations of running a demesne. Below
are some specific ones.
The
Noble Squander: To be a noble, you have to spend like a noble. There
are a thousand little expenses to empty your treasury; and if there are not,
you still have to spend like crazy to maintain your status. While modern
people respect savers and investors, and sniff at conspicuous consumption as an
end unto itself, the opposite is true about Medieval people. Misers and
skinflints are reviled, while generous and ostentatious nobles are revered and
upheld as exemplars. At the very minimum, on top of normal expenses, nobles of
the following ranks must Squander at the following rates each month:
Revenue
Revenue
is untaxed (but is tithed and you must pass through revenue).
We will
use the Treasure Hunters Prolix domain system but update the numbers.
I’ll post it in full here when I rejigger everything to my satisfaction.
Justice
A Lord
has the right of dispensing justice within his “soke” or jurisdiction. This is
usually his own land, except when his overlord intercedes.
The
Right of Thelony: A thelony is a toll or fee. It might be
just or unjust. A just thelony was a toll considered to be compensation for
what would now be considered a public service. An unjust thelony was a fee
exacted contrary to custom or where no service was rendered to the person made
to pay it. Often peasants were kept upon their land by the levy of a thelony to
leave in amounts greater than they could pay.
The
Right of Corvée: Corvée is a form of unfree, unpaid labor. The Lord
can demand of his peasants work for a certain number of days per year, not
exceeding one in 36, to build and maintain public works. Corvée greater
than 1 in 36 (or about 10 days a year) was considered unjust and could result
in uprisings among the peasantry. Furthermore, Corvée performed for the Lord
direct upon his estate with no direct benefit derived for the Realm was
considered unjust, but almost always tolerated.
The
Right of Infangthief: Infangthief is the right to dispense summary justice
against thieves or vandals within the Lord’s lands. For the purposes of this
game, it includes the right of Outfangthief, which is to chase the
miscreant to other jurisdictions and bring him back for justice – unless the
thief is owed justice by some other jurisdiction!
The
Right of Satisfaction: Among peasants, insolence or perceived lack of
deference to a noble could be met with a fine of up to 1 gp or corporal
punishment such as time in the stocks or a good beating.
Nobles
of Baronial rank and higher may serve “high justice,” which includes the death
penalty. Permissible methods of execution are limited to drowning and hanging.
Other executions are a breach of etiquette and/or law. All nobles may serve
“low justice.” Permissible punishments include: dunking, the pillory, bounty hunting,
thelony, other fines, corvée, and executing summary justice.
Ennoblement
- Nobles can raise to nobility anyone of the Third Estate.
- Kings and Princes can create any rank or revoke any title.
- Dukes and above can make Earls (but not Marcher Lords), although they will probably need to get their monarch's permission.
- Viscounts and above can make Barons.
- Lord Knights and above can make Knights and Courtiers.
Courtiers
Nobles
will generate a household full of trusted helpers as necessary to discharge
their duties. These freeloaders accrue to themselves no expense but have meager
salaries owed to them by the Lord.
Companion: 3-8
gp / month
This
is a catch-all for any of your lowborn friends who you want on staff, but
haven’t got an aristocratic bone in their bodies. Lady-in-waiting, Court
Doctor, Court Jester, Lord High Rat-catcher, Inspector of Privies, Lord of the
Coneygarth, or any other ridiculous title you can think of.
Butler
or Castellan: 4 gp / month and all the wine you can drink
This
is the head of household. He handles discipline, order, hiring and
hanging within the household. He often serves as the right-hand man and
confidante of the Lord within the house.
Herald: 3-6
gp / month
Heralds
are tasked with keeping up on news from nearby settlements, tracking opinions
and gossip at court, reading or dispersing to be read important decrees, announcing
a retinue as it approaches some other castle, and arranging entertainment for
the household. But the real benefit of a Herald is that he may maintain a
spy network and get secret information or knowledge and contraband from very
far away. Only Barons and above need maintain a Herald, but any noble may
employ one. Some higher ranks maintain several or even dozens.
Shire
Reeve: 3 gp / month, plus 3-6 GP skimmed off the top of court costs, plus
3-6 GP of bribes per month.
The
Sheriff handles the courts system for both commoners and nobles (ecclesiastical
law falls outside his jurisdiction.) He is responsible for dispensing the
justice pronounced by the Lord, running the court of arbitration, running a
jail if one exists, hiring bounty hunters to track down escaped criminals and
peasants, and so forth. He does not perform these duties himself but
delegates them to underlings who may or may not be of the Second Estate.
Sheriffs are theoretically appointed by the King
for a set term renewable, but in practice are chosen by the Lord or his
advisors at Court.
Steward
or Regent: 3 gp 5 sp plus 1-2% of revenue per month.
The
Steward is an estate manager appointed by the Lord to oversee a pocket of noncontiguous
or troublesome land, or to run the main estate if the Lord is out on adventure.
Far-flung holdings may require several Stewards. They exercise power in
the Lord’s name and serve at his pleasure. Stewards are usually given wide
latitude as long as things go reasonably well, but face severe judgement if
they do not perform adequately as agents of the Lord.
Squire: No
direct pay
Squire is a catch-all for the Lord’s adventuring Retainers: those who take a share of treasure and XP in lieu of payment. They have a rank of zero and are only considered part of the Second Estate in their capacity of serving their Lord.
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