Hollow Weapons
Hollow weapons are special weapons
which ignore magical wards and banes. Missile weapons impart the hollow quality
to their ammunition. There are three known keyworded types.
· Lifehollow weapons ignore
magic spells as well as inborn properties which require a weapon to be magic in
order to damage the target.
· Banehollow weapons ignore
magical plusses from armor and similar artificial defenses.
· Truehollow weapons ignore
both types of protection.
Hollow weapons are partially
translucent, appearing as if made from smoked glass instead of their normal
material. No hollow weapon may have any magic spell cast on it, nor can it have
a magical plus to hit or damage. If a character wields such a weapon it is
impossible to hide in the dark because it emits a dim pink and blue nimbus at
all times, clearly visible in the dark.
Chorizite
Hollow weapons take advantage of the
antimagic properties of the mineral Chorizite. Chorizite ore is quite valuable,
trading at 100:1 with gold by weight (1,000 GP per pound.)
An alchemist, hedge wizard, magic-user
or elf can imbue a potion with the pink, chalky ore and then a blacksmith or
weaponsmith can imbue a weapon with hollow qualities. One weapon can be so
imbued with 10cn worth of Chorizite valued at 1,000 GP plus 50 GP for the
alchemist’s labor and expertise. Each time a weapon is imbued it will gain one
property, based on the kind of Chorizite potion the alchemist makes.
Each Chorizite potion takes
one day and 50 GP in materials; a finished potion sells for 1,100 GP.
A blacksmith takes one day to imbue a
weapon with the potion at a cost of 100 GP.
The entire process takes locating some
Chorizite, two days, and 1,200.
Other uses for Chorizite
Chorizite potions can be used to
attempt to strip the magic from a magic item. This takes one hour and can be
performed by anyone.
Chorizite can be applied to other
permanent items such as shields, armor, equipment, etc.; this makes the items
immune from enchantments of any kind, including magical enhancement.
Can chorizite be applied to a container
or even a room? Perhaps...
Bloodhunting Weapons
Bloodhunting weapons are infused with Bloodhunter
Oil. When a Bloodhunter weapon hits and damage is rolled, reroll all
die rolls of 1 or less.
Making Bloodhunter Oil
This special infusion is made from the
bodies of magical predators such as Bulettes or Hell Hounds, or the bodies of
demons, and is therefore both rare and expensive. An alchemist, Hedge Wizard,
Elf or Magic-User can make up to six doses at a time, which takes a week. One
application of Bloodhunter Oil costs 2,000 GP. An alchemist can make it from
seven pounds of appropriate flesh. This oil can be applied by a blacksmith or
weaponsmith. A bow so enchanted confers this property to its arrows but a sling
cannot be so enchanted.
Creatures without blood or some analog
are not affected by this quality. Thing such as golems, zombies and gargoyles,
for instance, are immune.
Bloodhunter Oil can be applied to
hollow weapons and vice-versa.
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