Showing posts with label
aluvia
.
Show all posts
Showing posts with label
aluvia
.
Show all posts
13 February 2023
Session Zero Lecture
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Welcome to Dungeons & Dragons. I’m so happy we can all be here together today. Some of you are new to D&D, which is AWESOME, and ...
07 January 2023
What every parent should know about the Cyfandil campaign
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Cyfandil is pretty close to vanilla d&d. The tweaks are minor. But in this sociopolitical climate, “vanilla d&d” as the greybeards k...
28 December 2022
Welcome to Cyfandil
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An enjoyable rustic pastime Cyfandil is a temperate island chain at a northern latitude, consisting two major islands and hundreds of sma...
15 December 2022
Named the Pub
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Preparing a world, Preparing a session
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The essence of play in the folkstyle of D&D is to push into unknown places, to explore, to meet new people, to acquire resources such ...
09 December 2022
Greater Cragstone
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This is greater Cragstone. The little hexes are 1 mile across and the bigger ones are 6 miles across. In reality, the towns are a little cl...
07 December 2022
Races and Places
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Not the map - just an example On the People of the Realm One of the implicit assumptions of vanilla d&d is that the people are analogue...
06 December 2022
Cragstone's NPCs Updated
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This feels finished. The only thing left to name is the pub, and I'm going to throw that out to the audience to see what they have to sa...
02 December 2022
The People of Cragstone
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The starting town for the campaign will be the village of Cragstone in the principality of Aluvia. The town is named for the ancient hero Th...
30 November 2022
Getting itchy for a new campaign
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It’s going to be months before I can think about running a table. May at least. But I’m itchy now. Think I’m going to start the campaign in...
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