Showing posts with label
encounters
.
Show all posts
Showing posts with label
encounters
.
Show all posts
21 April 2023
Nearheath and Mornsong Wood
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Here are two more-representative hexes. Each has an adventure and a wonder.
20 April 2023
Hex 0500 - Cradle Wood
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Here is a sample page from the hex crawl booklet I am building for the Westmarch campaign. The upper left quadrant has the name and terain t...
14 April 2023
Westmarch Crawl Format
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I've been going through all my 6-mile hexes and assigning each a wandering monster table, an adventure and a wonder. The one-mile hexes ...
10 April 2023
Different Hexes Taste Different
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In the Westmarch sandbox, I've decided each hex will have a short encounter table with only four monsters plus a Faction entry (based o...
09 April 2023
Special Nested Encounter Tables
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In the Westmarch sandbox I’m building, each hex will have a unique, very short encounter table. There will be four listings for monsters, ...
05 April 2023
Hexcrawl Single-Hex Worksheet
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I made this. It scratches the itches I need scratched for sandbox info. Here are links to the .doc file and the .pdf.
17 December 2022
Henchmen Seeds
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This article originally appeared on February 23, 2018. When someone plays D for the first time, they don't know what they don't kno...
05 December 2022
Balancing Encounters the OSR Way - Part 2
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There are two other parts to balancing encounters the old school way that we need to talk about. They are allowing the several players agenc...
03 December 2022
Balancing Encounters the OSR Way, Part 1
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This article originally appeared on July 19th, 2017. Traffic Jam, Level 3A For those of you who are players of modern games, you will ...
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29 November 2022
Random Encounter Tables
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We are taught as beginning Referees to construct random encounter tables on a bell curve. After all, mundane encounters (with men and common...
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