Henchmen & Molotovs
Showing posts with label time. Show all posts
Showing posts with label time. Show all posts
30 July 2024

Realistic Travel Speed

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I do six-mile hexes and the party should average 3 a day. What about you?
2 comments:
19 March 2023

Time Saved is Content Gained

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Need me one of them light-up floaty things For some reason this week, I have been thinking about savings time. Can’t figure out why, but I’m...
16 February 2023

Installing Disease Procedures

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Once you've got a calendar and the players are used to switching their characters in and out for whatever reasons, you can institute dis...
07 January 2023

Time Tracking Sheets for Your OSR Games

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I've decided to hand off a lot of the responsibilities of bookkeeping to my several players. It will take some pressure off me as well a...
26 December 2022

Life and Death

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People age. In a campaign that observes and honors Father Time, characters will get old and die (except for Elves, who don't.) We presum...
25 December 2022

On Time

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Gary famously said that you can’t have a meaningful campaign without strict timekeeping. He had his reasons and they were good reasons: an o...
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