Showing posts with label languages. Show all posts
Showing posts with label languages. Show all posts

11 February 2023

Elf-talking II

In which I will expound upon my language rules, which begin here. 


The rules in the Crown & Valor player’s guide are fine. They’re basic. They give you a rough idea of what languages there are and how you get new ones. Here below are the Referee’s Guide rules. They are optional and more granular than flipping a switch at 18 months. 


The following periods presume regular contact with fluent speakers. Without someone in this category, times are doubled, may be limited to reading and writing, and may be impossible entirely.


For languages significantly different from Common (say, Entish,) the Ref may rule that learning the language takes 25% longer, or that some element of it (speech, for instance) is simply impossible. 


If your figure has to take a long break between lessons (a week or more,) there may be some atrophy. Just how much is up to the Ref, but I suggest one week lost for every week away from it until fluency (52 weeks.)


Level 1: 4 weeks. Example: Introduce yourself; simple haggling, order a simple meal.

Level 2: 8 weeks. Ask for directions, read a map. 

Level 3: 24 weeks. Example: Read fairly well, have decent conversations, tell simple jokes.

Level 4: 52 weeks. Adequate fluency. 

Level 5: 78 weeks. Idiomatic fluency.


An INT 14 or better reduces these periods by 25%. 


Special Cases:


Special case 1 is Alignment languages. Remember that these languages are bestowed upon a figure by the nature of the Firmament. They are more similar to dialects or pidgin than fully languages; rely heavily on tone, innuendo, special phrases, and hand and body movements. Therefore it takes half the time to learn an alien Alignment language, but a figure absolutely must have a teacher to do so.  


Special case 2 is playing a musical instrument or singing at a professional level. 

Level 1 takes 1 week; 

Level 2 takes 12 weeks: 

Level 3 takes 26 weeks and includes sight reading sheet music; similar instruments now at level 1 proficiency (& &c.);

Level 4 requires 2 years of near-daily practice and permits writing sheet music for the figure’s own edification;

and only the most dedicated can reach level 5. Level 5 takes five years of daily practice and continuous daily practice for as long as the musician wishes to play or sing so well, as for a Duke or King. 


Music is also unusual because it is a language a low-INT figure can learn. If a figure has an INT of 8 or less, acquisition of conventional languages is beyond his grasp; music is not. However, very low-INT characters (INT 6 or lower) may require an addition 25% time to reach these levels or proficiency. 

09 January 2023

Four-Point Alignment



 I’m having a bit of a think about three-point alignment. Follow me here.

Pretty accurate tbh

“Law” means on the side of people

“Chaos” means against them


“Neutrality” has two meanings. It can mean that the alignee doesn’t know/doesn’t care, as is the case with low-INT monsters; and it can mean someone who actively seeks balance, like the Druid does. 


What if we split those two meanings of Neutrality? 


We would have an Unaligned alignment - that is, someone who doesn’t know about the cosmic battle of law and chaos; and we would have the Balance alignment, of someone who is aware and makes an affirmative choice to stay out of the cosmic struggle and/or actively fight for the underdog, whoever that might be at the moment. 


The achromatic alignment language would stay with Balance. Unaligned wouldn’t get an alignment language of its own. 


What do you think?

21 November 2022

Cellphones and Dragons

Not like this. 


 “Make a perception check.”


You look at your phone and your referee just sent you this text. 


“Wut”

“Have your man make a perception check.”

“Why? What’s going on?”

“We’re headed out to the dungeon and I want to know if you see something.”

“What? Now?”

“Just do it.”

“I thought we weren’t playing until Thursday? We were going to go to the dungeon.”

“Yeah. No. This is better. When we get together on Thursday you will already be at the dungeon. If you live through this.”

“Live through what?”

“Just make a perception check.”


Overland travel might actually be better handled away from the table. Might. Might not. But there are times when you do want to handle yourself away from the table. Downtime and travel are important to the game but tedious time sinks when you’re playing. 


This technique could also inject interest and drama. Why am I rolling perception? Is there a set piece developing? The anticipation is it’s own reward. 


Using the cellphone at the table:


Obviously don’t be doing Draft Kings or Tinder. But use it for game stuff. This is good. This works. 


Maybe you’re speaking in a language only one other PC knows. This happened to me when my son and I happened to be playing dwarfs a few years back. We would tell jokes to each other and laugh and the other players were out of the loop. Granted this can get old if you’re doing it all the time and for no good reason, but a little here and there can add to the experience. 


This can also substitute for the Ref passing you a note for your man or God forbid pulling you away from the table for a minute while the other players sit and make dice towers. 


A third reason to use your phone is to grab hints from online. What’s the terminal speed of a falling elf? What should I name this sword (name generators are a great tool)? 


I’m sure there are other reasons too. But the key is to use the tools you have to advance the game experience.