Father Dave over on Blood of Prokopius suggested a monk, in the Medieval sense, built on the Holmes cleric. I made several attempts, and made three or four different classes with different skin and different miracle/spell lists. Here is the Monk version for your edification and enjoyment.
Here is the .doc file.
A
Monk (or Nun) is a holy warrior who uses
his faith in God to explore the realm and to make it safe and sound for Men and
their allies. Furthermore, since he owes his strength to a higher power of some
kind, he must act within the Lawful alignment, or be sanctioned in some
way by that higher power. This means he must work on behalf of Mankind and it’s
allies whenever appropriate. On the other hand, his faith in God protects him
from attacks, lowering his Armor Class while unarmored and he performs special,
powerful miracles called Wonders.
These are not
always priests, but rather special individuals from inside and outside the
Church who receive and answer, a special calling from God. A monk is infused
with God’s power in order to undertake great and necessary tasks here in the
mortal realm such bringing succor to remote communities, solving mysteries,
questing for holy relics, and assisting pilgrims.
The
Prime Requisite of the Monk is Wisdom. He uses the Cleric’s
Attack and Saving Throw charts.
Arms & Armor: The Monk
may use Leather armor and carry a shield, but doing so negates his natural
Armor Class bonus. He may wear a helm without penalty. He may use the following
weapons: Quarterstaff, Footman’s Flail, Club and Sling.
Magic Items: The
Monk may use any magic items available to the Cleric, so long as they are not
kinds of magical weapons or armor they are forbidden to use. He may read and
write Cleric scrolls.
The Monk’s
Class Abilities:
Wonder
Working: Monks
have the powerful ability to perform special actions called Wonders. As the Monk gains experience
levels, he will be able to perform more kinds of Wonders.
Wonders
have effects that are identical to spells cast by Clerics or Magic-Users and
Elves, but they are not spells. Rather,
they are extraordinary abilities. Anti-magic and Dispel Magic do not work against these Wonders, and they cannot be
disrupted by hit point damage like a spell can when it is being cast. The
working of Wonders is more akin to the ability to Turn Undead. Use the appropriate
spell descriptions to adjudicate these Wonders.
In order to
work a Wonder, the Monk rolls 2d6. The Wonder works if this number meets or
exceeds the target number for the Wonder in question (see Table 2.) More
powerful Wonders are available at higher experience levels, and the ones
granted become easier to use.
The Monk may
attempt to work a Wonder once per Turn (10 minutes.) He may use each Wonder
once per day. If the Monk attempts to work a Wonder and is unsuccessful, he may
attempt to work the same Wonder later in the same day until it is successful.
Monks require
some object of religious significance like a mirror, a cross or other holy
symbol to use their Wonder ability; but the power to it is invested in he
himself and not the object.
Uncanny
Hand: A
Monk may substitute his Wisdom score for his Dexterity score at any time.
Smite:
Using
an allowed weapon, the Monk may attempt to Smite.
This special attack must be declared prior to rolling the attack roll. This
attack gains a +4 to hit that stacks with any other bonuses and deals double
damage if it hits. He may attempt this once per day at first level, twice per
day at third level, and three times per day at fifth level and higher.
Armor
of God: A Monk is a special creature, watched
over by God. He has a naturally better Armor Class than other characters and
that Armor Class gets better as he gains experience levels. However, if he
wears armor or uses a shield, that bonus goes away.
Monster
Hunting:
Upon encountering a kind of monster
for the first time, the Monk may make an Intelligence check on 1d20 to see if
he has learned something about it in his catechism or travels.
Read Languages: The Monk has a 10% chance per
experience level to read any non-magical writing. At level 8, he gains the ability
to use arcane and divine scrolls.