The “boring old fighter” trope has always bothered me. It’s also spawned many combat classes with different wrinkles, as if being the best at fighting in a game that features good fighting isn’t enough.
Awesome like this. |
I have given a lot of thought on how to — not necessarily improve the fighting-man class, but to change a player’s eye level when he looks at the class.
I’ve decided to restrict commanding military operations to the fighting-man. The higher the level, the more troops he can command on a battlefield. I did the math and I think a 10th level Lord can command almost 27,000 men; a few directly, but most through a solid chain of command structure.
This is why every evil wizard has a fighter in tow. This is why kings are kings: they have the loyalty of great fighting-men.
Therefore there is a lot of implied setting here. Fighting-men are not just better at this particular thing; being a fighting-man affords political power and respect that a plain old +1 arming sword cannot.
And from there, it is obvious I should change the level titles. Here they are:
Alt. Fighter ranks
Veteran 1st
Sergeant 2nd
Lieutenant 3rd
- can lead 10x level men
Captain or Hero 4th
Centurion 5th
Tribune 6th
Legate 7th
Prefect 8th
- can lead 20x level men and additionally 2 of the next lowest rank
Lord 9th
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