Cyfandil Campaign session 6 (?)
Campaign days 73-75.
We’ve had a tumultuous three weeks IRL. I moved house, and then two of the four regular players (dad and daughter) are having car trouble, meaning they won’t be with us for a little while.
Willy |
So today we had
Nathan, playing Nathan the Wizard (MU 1) and
Alyson, playing Bob the Recker (F1)
with henchmen
Young John the Likely Lad (lvl 0) who apparently was recovering from Covid and
Willy the Loser (lvl 0.)
Augustus |
In the downtime preceding the session, Bob had gone to the enemy barony of Otter to track down a wandering priest who had a lead on a dungeon with an artifact. He got there by serving as a caravan guard for 2GP per day. Nice.
He found the wandering priest. They conspired in Lawful, and Bob learned what he needed to know. He promised to bring the artifact to the priest, and in return, Bob and his men could keep all the other loot they might find.
Having learned enough, he came back to Cragstone and then joined the rest of the party in Castle Westmarch.
When they arrived, they were less than impressed. “Castle Westmarch,” supposedly a ducal palace, was really nothing more than an armed camp behind some stone curtain walls. (I’ve decided to use the Keep from B2.)
Therein, they spoke to Bailiff, who showed them the tavern, the armorer, the provisioner and put them in touch with the priest. They talked to the taverner, picked up a rumor, and he showed them the common sleeping area where they can flop.
Nathan the Wizard inquired about the private quarters (10 GP per week) and the quality of the beef (6.5, edible.)
Bob offered to sell his elven chain +1, but he didn’t know what it was worth, and the armorer wanted 50 GP to appraise it. No dice.
So the next adventuring day (May 8,) the four of them left the castle to poke around in the hex.
That day, they found that wererats were a problem in the several towns and villages, and there was a 10 GP per head bounty on them, above and beyond any treasure the party finds. They met some town guards that had rounded up 16 of them to be hanged at dawn.
The bumped into some knights from the Order of the White Shield. One of the knights was injured so Bob used his bandages to set the broken bone.
Bob’s good deed turned a potentially deadly encounter into a very friendly one. The squad leader introduced himself as Augustus.
They encamped together and headed back to the castle at dawn.
I awarded them 400 XP for that encounter - enough to push them both over to level 2 so they will train up this week.
And it just occurs to me that Nathan the Wizard has gotten to level 2 literally doing nothing.
He hasn’t cast a spell and he hasn’t thrown a dagger. One time he ran away from a monster, so I guess that counts.
Not bad, Nathan the Wizard. Keep it up and people will soon utter your name in terror.
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